Spikes takes advantage of forced switches, as it chips down the opposing team to the point that Meowscarada or Chien Pao can clean late-game. Is the specially defensive wall, able to trade with threats such as Flutter Mane, Hatterene, and Iron Moth. An Impish nature is chosen as most Pokemon with Fighting-type coverage are Physical attackers, while Heavy-Duty Boots makes up for the lack of entry hazard removal in Dark teams. Knock Off lets Sableye inconvinience the opposing team more and makes Ting-Lu's and Kingambit's entry hazards more impactful. Taunt shuts down entry hazard setters such as Toxapex and Clodsire and setup sweepers such as Iron Defense Corviknight and Curse Dondozo. Provides a switch-in to Fighting-moves and debilitates threats such as Quaquaval and Body Press Corviknight with Will-o-Wisp. Sacred Sword / Psychic Fangs / Swords Dance You can also message me on Smogon or Pokemon Showdown!.īelow is a sample submission courtesy of Neko:
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